AI Insights · Timothy · October 2024
Top 5 First Person Games Performance in Poland: Q3 2024
Explore the performance trends of the top five first-person games in Poland during Q3 2024, including metrics on downloads, revenue, and active users.
In the third quarter of 2024, Poland's gaming landscape saw intriguing trends among the top five first-person games on the unified platform. Data from Sensor Tower provides insights into their weekly downloads, revenue, and active user base.
Fishing Clash: Sport Simulator from Ten Square Games S.A. experienced a fluctuating yet overall positive trend in weekly revenue, peaking at around $54K by the end of September. Downloads saw a notable increase mid-August with numbers reaching 14.4K, but tapered off to 4.6K by the end of the quarter. The active user base showed a rise from early July, peaking at nearly 31.7K in early August, before gradually declining to 21.5K by the end of September.
Call of Duty®: Mobile, published by Activision Publishing, Inc., exhibited a steady revenue stream with a high of $34K in the first week of August. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching nearly 3K. Active users showed a general decline from 61.2K in early July to 44.6K by the end of September.
Minecraft: Play with Friends by Mojang maintained a consistent revenue, hovering around $23K throughout most of the quarter. Downloads were low, peaking at 320 in early August. Active users started at 89.3K in July but saw a downward trend, ending the quarter at 64.4K.
Standoff 2 from AXLEBOLT LTD saw a steady revenue increase, reaching about $22.5K in early August. Downloads fluctuated, peaking at 6.6K in the second week of September. The active user base showed resilience, peaking at 143.3K in early September before a slight decline to 124K by the end of the quarter.
Hunting Clash: Shooting Games, another title by Ten Square Games S.A., presented a steady revenue trend with a peak of $17.2K in late August. Downloads spiked in early August at 4.6K and remained stable towards the end of the quarter. Active users saw a rise in August with numbers reaching 9.5K, then settled around 7.5K by the end of September.
These insights reveal a dynamic market for first-person games in Poland, where download and active user trends significantly influenced revenue patterns. For more detailed analytics, visit Sensor Tower.